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- #MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE UPDATE#
- #MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE FREE#
- #MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE MAC#
The workflow is trivial in terms of getting stuff into Designer from VS. Yes, I know it is not a plugin but a companion app but right now it is offering very worthwhile options for me that Designer lacks. In a very real sense I view it as an Astute Graphics type of plugin for Designer.
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Yeah, I jumped at the chance to buy VectorStyler for $75 on the App Store when I saw it was available. That to me is a great deal, but your mileage may vary of course. But you buy Moho Pro initially at $400 and then say pay for another two upgrades in 10 years time and maybe you only end up paying $750 over a ten year period for Moho Pro? That ends up being an average of just $75 a year to have Moho Pro for that 10 year period. That adds up quickly over say 10 years and could cost you $5000. But then you have to have a $300 support contract if you want to still get updates to it past that first year. I don't know, to me, even a program like Moho Pro is very affordable because it isn't like something like say a Toon Boom Harmony where you could pay what, $2,000 for a perpetual license. I really do think that both Moho and Tahoma would be geared toward more independent freelancers.
#MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE FREE#
Opentoonz is a free option and more specifically, Tahoma 2D, which is a fork of Opentoonz and has a more polished UI and some additional features. Spine 2D is what?, $299 but I am amazed at videos I have seen where artists are working in Affinity Designer to create a character and then exporting out by use of JSON, and then are able to rig and animate and with the continuous export of Designer, can make a change in Designer and it updates in Spine in realtime, very cool. I have had success working in Designer and exporting out via SVG and then importing those SVGs into Moho to rig and animate. They often times have sales and you will not find a better forum/community in helping you to get up to speed with the software. They have Debut and Pro versions, that cost money, $60 and $400 respectively but those are one time purchases and the upgrades are reasonable.
#MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE UPDATE#
Just a hobbyist animator here but Moho Pro recently, the past year, had the original creator gain back control of the software and put out an update to it.
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As much as I like tinkering and building systems, I also sometimes just want something that is fast and is pain free with no maintenance. I get real excited by Apple and their chips because they, to me, are really being innovative and pushing boundaries. These new Apple Silicon chips may have 256 Bit memory bandwidth, or 320, 384? And may be using DDR5 RAM? DDR6 RAM? Or something similar? That Unified Memory is accessed by all components, big fat pipes for everyone, GPU, CPU, Neural Engine, etc. The M1, is using 128 bit memory bandwidth and 4200 DDR4X RAM? It appears that they want to take the memory bandwidth and ram specs of Graphics cards and bring it to the whole system, not just the GPU. This unified memory that Apple is pushing, there may be some truth that 8 GB may be equivalent to 16 GB in Windows, that 16 GB might be closer to 32 GB in Windows. I have 32 GB in my Ryzen PC, 3200 DDR4 RAM but the memory bandwidth and speeds are really pokey compared to my MacBook Air. I think one thing people need to reassess is specs and what is truly needed. No fan, stays cool even when I stress it, battery life is insane. A definite steal at that price point and it is amazing how it punches above its weight. Just the base configuration, 8 GB of RAM, 256 GB SSD, and it has one less GPU core, got it for $800. The M1 MacBook Air is the best laptop I have ever owned.
#MOHO PRO 12 UPGRADE INSTALL DID NOT UPGRADE MAC#
But I am also a long time Mac User and love Apple Silicon and have M1 powered iPad Pro, Mac Mini and the MacBook Air. I bought heavily into Ryzen and have a Ryzen PC, Ryzen Laptop and a Ryzen Server.